2012年12月11日星期二
Raid
Raid
Random number of dead boss of the team will make a full group becomes very slow.
Increase random team function, Blizzard in normal difficulty fighting raid design, can be more inclined to target stable guild group, members of this regiment is relatively stable, but usually through the exchange of voice chat. Before the normal difficulty guild group and wild group can play more difficult than originally envisioned low.
The good effect of the decision of delaying the opening date of each raid.
On FD takes time, the Heroic Difficulty fear of truly very worth fighting the final boss. Almost impossible to design a top Association boss battle can not be in a few days to get through, because they spend time on the raid is too much. Currently, only 28 Association rid of the the Heroic Difficulty fear of evil.
Before the introduction of the patch of the big points, etc. all are done the job, so sometimes postponed. Raid patches and other content patch separated more frequently a new patch.
5.2 patch coming, will include a large and relatively traditional raid version. Blizzard has not done for a long time so much Ulduar or Icecrown Citadel raid map. Blizzard players will soon share the new raid content and the number of the chief!
Engaged in a dialogue with the Method guild members talk about their views on the the MOP first version raid. They welcomed the phased opening of the raid, also pointed out that the effect of this decision, such as the Blizzard promised, so they really do not have to suddenly put all boss try again.
Method also agree with the earlier interviews in Ion views: "In our view, the difficulty of fighting than in the past, much higher, but it was only to determine the degree of difficulty with the speed the top Association to get through these content, this is wrong. Global Society of the level of the top ten are already too high, unless the fighting bug or difficult to completely impossible to play, otherwise these battles are unable to live a CD replacement cycle. "
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