2012年12月28日星期五
Into the game channel Home
Into the game channel Home
Well, the reasons are as follows ...
For us, this involves several issues, one of which is the depth. Simply killing one another for no other purpose or choose, will soon lose their novelty. So many people tried team deathmatch mode, although some people enjoyed the fun, but most testers found that this is not what they want to spend several hours to experience. Aimlessly, there is no substantial rewards, few people think the current design is that they want to spend a lot of time to experience.
Another reason is occupational balance. Like "Diablo II" and "Diablo Diablo III" designed as a PvE based game, we definitely will not be the players to adjust to future PvP balance nominal capacity. We want the players as much as possible with the powerful Rune, equipment and skills, as well as those Niubi sparkling special effects to the game, and as little as possible to make changes this. In a leisure PvP mode, similar to the "World of Warcraft" battlefield, do so not bad, but the team deathmatch mode is very ashes to, which leads to occupational balance problem will be observed under a magnifying glass, while the This situation is in our opinion is not good for the game overall.
Of course, we in the development team deathmatch mode many benefits, especially the adjustment of the control and combat model, but we now feel that this game experience yet released requirements, so we shelve and explore other approach.
Next is
Our core problem is, team racing mode of death "Diablo III" not in terms of new content. It can not reach the standard Blizzard gamers who want, or we think we should provide to your degree, and this is not entirely consistent with our next game development objectives. So now the problem is that we are prepared to do?
The first and most important thing is, if our initial goal is to support the duel, then if we are not in the game to provide players with a duel mode it can not achieve this goal. You asked us to join the duel has been for quite a while, so we will soon be added to the game itself. The duel is currently scheduled to be launched in the 1.0.7 patch, which is sometime after the New Year. (We will soon provide details on this feature, so stay tuned.)
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