From those days of the beginning of R & D, we know what we want to add some large-scale PvP combat in Guild Wars 2, but how can we do it? We were soon to know what we want to have three teams in a series of fog planes (our world against the world's battlefield is located) confrontation (HA last? ... - Translator's Note), in which each team have an entire server players. At the same time with the three forces of the world against the world an excellent balance of factors that prevent a team is too strong and destroy the balance of the entire confrontation. The two teams formed an alliance to fight one more advantage of the third team to reach the dynamic equilibrium of a confrontation of the two teams can not be achieved.
We look forward to a player who can cooperation on the battlefield occupation of the target of the game, such as the occupation of the forts and towers, and they account for in their own guild name, and reinforcement before the flood defenses of the attacker. Has three different servers, players play against each other, we know we have many different areas to provide the battle site, we want to have many sites allow Association to compete for. With this idea, we created a different target group, to adapt to large teams, small teams, or even to the occupation and the fight of a few players.
In order to provide large enough areas to support these goals, as well as make a variety of landforms, we need to make absolutely huge map - a total of four.
Three team designed a home map, called "the land of the Lord (Borderlands,) where they have home court advantage. We also created a fourth map, a central map called the "eternal battlefield (Eternal Battlegrounds), it has unique characteristics, including the large fort in the center. These are the largest map, we can do in Guild Wars 2 we spend can be used on the largest space to adapt to each server on each map to the Battle of over one hundred people.
Each goal gave the occupation of their team scores. Over time, we liquidate the total number of scores for each server and added their battle points (War Score), these will be accumulated in each last for up to two weeks of the war.
Each Guild Wars 2 server will be in the fog of the world game.
At the end of each battle, each team has a new rank. Once the fighting is over, ranking updates, the server will be re-ranked pairing new battle will begin. The gap in the middle of this epic battle will only have a few minutes - enough liquidation of the final score update server rankings and create a new pairing - so largely in the fog of the world will always have war.
Worthy of contention goals
Let's drag on the point in the world against the world, players will compete for the goal (objective).
When you first enter the land of the Lord, you will notice a giant fortress scattered on the map. Whether you are killing a path through the ancient ruins of assault on a fortress, or climbing up the mountain side to seize the vision of the next village tower at the top of the hill, or through an underwater assault in Lake be krait filled island castle to test your the pairs habitat latent skills, you will agree that these fortress (fortress and tower - Translator's Note) is absolutely guaranteed to have an epic battle of epic building.
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